Hence, Loyalty counters and Loyalty abilities. In the case of either a Legendary Creature or Planeswalker, you're getting the same thing, flavorfully. The original flavor of casting a Planewalker card is that a Planeswalker card is an ally who has a set amount of loyalty to you, for whatever reason. Thus allowing people who start in Standard to migrate more easily into Commander as an eternal. Wizards of the Coast utilizes Planeswalkers front and center as part of their strategy to get people into seats at the LGS-level, so why isn't Commander capitalizing on that? It does, however, bring that flavor even more in line with Legendary Creatures, who could always coexist with other incarnations of themselves. This week, I thought I'd take a look at the new Flippy Planeswalkers in the context of TL. Maybe the Rules Committee and Commander Advisory Group are fine with Commander settling in comfortably in its old age as the Legacy of Commander formats to the "Standard" Brawl, played by the most enfranchised fans and not many others. The only problem I can see is that it "forces" Wizards to keep Commander in mind for their Planeswalkers. i dont see what the major fuss is whether or not it is 'officially' accepted.. if i build a deck with. It's almost entirely for that reason, but she's still an interesting card. Join the other Magic traders who get our content first. Later that month, The Color Identity rule was implemented to finally solve the issue of off-color mana costs. Is it time to allow Planeswalkers as Commanders Officially? Circa 2014: Wizards of the Coast prints the first five Planeswalkers with 'can be your Commander' as part of their abilities. This has nothing to do with Commander eligibility, but might I recommend an RC Patreon to upgrade the site so it doesn't crash with every announcement? Show up with Planeswalker decks and ask to play them. Legendary Permanents that can become or create Legendary Creatures feel like a gray area. I know adding 79 new commanders sounds fun and all but really we have 658 legal commanders currently... Its not like we truly need more. But in Tiny Leaders we can also play Mental Note, for the redundancy. I'll still try to come up with a good deck for her to command, though. So much so that I've started a series of articles entitled Building with Flavor, with an emphasis on flavorful deck-building choices. Circa 2015: Legendary Creatures that can transform into planeswalkers are printed, expanding the pool of planeswalkers that are also legal Commanders. Dispel those with your playgroups. I've been looking forward to this update since the announcement of the CAG to get a better idea of where things are going in the Commander sphere. Two, planeswalkers are immune to creature removal spells. After all, the format allows Theros Gods, who are just an Enchantment until you build up your devotion to make them 'manifest' as a creature. There are lots of ways it could go, and how it works (and how much you want to focus on it) are entirely up to you. Here's one that seems tailor-made for Tiny Leaders as a win condition. James: Well said. But at face value, both sides of Baby Chandra are compelling as a Tiny Leaders commander. If those are really the goals of Commander, I would think at least one person among the CAG or RC would be pushing for it based on the flavor value alone. This is the beginning of the 'Modern Era' of Commander and a more formal maintenance of the format. The fact that this wouldn't work would be maddening. Make your case. Turn one Flooded Strand into Thought Scour and you're already 4/5ths of the way there, as I'm sure many of you Modern players have already noticed. So much of the debate around hot issues in Commander is because everyone is comparing their anecdotal experiences, which differ vastly between playgroups and where those games are played, from the Kitchen Table to Magic Fest. No. That's especially true in light of the Theros gods, or Arixmethes, Slumbering Isle, but those exceptions are few and far between, and most of the time it's hard to argue that a building, a weapon, or a land can actually lead your army. But don't fear, Tiny Leaders fans! ""It's a format where you get to play your favorite character as the 'commander' of a deck! I'd certainly love the idea overall, as Planeswalkers are a fun card and most wouldn't be any more broken then the nastiest of legal Legends. Legendary Vehicles become Legendary Creatures by rules necessity, not by an innate flavorful reason. Are planeswalker Commanders the boogeymen we've been led to believe? My proposal would be to just give it a test period. There's no (or at least very little) hard data anyone can point to, which is obviously a big problem. Oops, I mean, thanks to Unstable, silver bordered cards are legal between the Banned and Restricted Announcements in the winter. Even if I felt that adding over 100 planeswalkers would be wrong for flavor reasons, we crossed that bridge in 2014 and the world didn't end. I think the idea most certainly has merits and you aren't the first (and probably won't be the last) to bring up the possibility of allowing Planeswalkers as Commanders. One of the biggest arguments against planeswalkers as Commanders is simply that they aren't Legendary Creatures. After all, that's essentially how it started on the Judge circuit. There ARE Legends that flip into Enchantments which CAN be used in Tiny Leaders (and Commander proper) if you want to look into them, excluding Erayo, Soratami Ascendant, as she is banned as a Commander.The useable legends are Kuon, Ogre Ascendant, Rune-Tail, Kitsune Ascendant, and Sasaya, Orochi Ascendant. Many of the arguments against frustrate me, but I can't say there aren't legitimate and thoughtful ones, as well. Join for free and claim 175 bonus Puca Points once you complete your profile. Memnarch and his cohort are finally legal Commanders. This week, I thought I'd take a look at the new Flippy Planeswalkers in the context of TL. Please enable JavaScript to get the best experience from this site. Even the Weatherlight, which may become a creature for gameplay purposes, isn't representative of a living, thinking being (yes, yes, I know it technically was for like five minutes in Apocalypse). Part of the reason it's so important is because of the resonance planeswalkers have with the fan base. I do not believe commander is the place to allow planeswalkers to lead decks. ""Mostly just infinite combo enablers.". I guarantee you it's a data point that WotC will be watching closely. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough.". His creature side is very aggressive, compelling you to hit that pseudo-Battalion trigger by attacking with a bunch of dudes. The symmetry of the Elder Dragons was a big early draw for games. The expanded rules, as linked to in the debut article, were that only Legendary Creatures from Legends are Legal. Kytheon, Hero of Akros / Gideon, Battle-Forged. From a purely flavor perspective, there's no reason a Planewalker couldn't do just as well as a Legendary Creature as your Commander. The talk here of Commanders as being a sort of player avatar, the resonance of the experience, and the emphasis on flavor are huge for me. All five are legal as Commanders in our miniature format, but are they any good? K. They already exist as Commanders as a set of 5, and haven't created any rules set issue headaches and other such issues. Get more and more people comfortable with the idea. Except, perhaps, a planeswalker's spark. New players won't understand why they can't convert their Brawl deck to a Commander deck without having to fundamentally change it. In the modern day, paired with the flavor of other cards, 'casting' a creature could be any number of things. The repercussions will be subtle and long-term. http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening, RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON, https://www.youtube.com/user/UpsidedownHandshake, Pharika, God of Affliction - Necromancy and Politics, http://magic.wizards.com/en/game-info/planeswalker-cards, Sidar Kondo of Jamuraa & Silas Renn, Seeker Adept's Saboteurs, Anafenza, Kin-Tree Spirit: Cheesy White Beats, Wort Boggart Auntie - Good Time with Goblins. The format bears very little similarity to what would follow, but the seeds of Elder Dragon Highlander, or at least the broad original concept, were planted here.

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